Energy Immunity

(Spell Compendium, p. 80)

Level: Cleric 6, Druid 6, Sorcerer 7, Wizard 7,
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 24 hours
Saving Throw: None
Spell Resistance: Yes (harmless)

A sense of security fills you as you complete the spell. As you touch the intended target of the spell, the feeling lingers for a moment before fading.

This abjuration grants a creature and its equipment complete immunity to damage from one of the five energy types—acid, cold, electricity, fire, or sonic. Energy immunity absorbs only hit point damage, so the recipient could still suffer side effects such as drowning in acid, being deafened by a sonic attack, or becoming immobilized in ice (and thus helpless).

Energy immunity overlaps protection from energy and resist energy. As long as energy immunity is in effect, the other spells absorb no damage.

Also appears in

  1. Tome and Blood: A Guidebook to Wizards and Sorcerers
  2. Complete Arcane
  3. Draconomicon

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