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Bardic Sage

(Unearthed Arcana variant, p. 49)

A variant bard who focues his efforts on learning, research, and the power of knowledge.

Requirements

Alignment: A bardic sage who becomes chaotic or lawful cannot progress in levels as a bardic sage, though he retains all his bardic sage abilities.


Hit die

d6

Alignment

Neutral good, neutral or neutral evil.

Skill points

6 + Int

Class Features

Base Saves and Bonuses: The bardic sage has good Will saves, but has poor Fortitude and Reflex saves.

The bardic sage has all the standard bard class features, except as noted below.

Spellcasting: A bardic sage learns and casts spells as a normal bard, with a few exceptions. In addition to the normal number of spells known, a bardic sage knows one divination spell of each spell level he is capable of casting. For example, a 1st- level bardic sage knows four 0-level bard spells plus one 0-level bard spell of the divination school (such as detect magic, know direction, or read magic). The bardic sage's number of spells per day does not change.

To learn or cast a spell, a bardic sage must have an Intelligence score (not Charisma score) equal to at least 10 + the spell level. All other spellcasting factors, including bonus spells and save DCs, are still determined using the bardic sage's Charisma score.

Add the following spells to the bardic sage's class spell list: 1st— detect chaos/evil/good/law; 2nd— zone of truth; 3rd— arcane sight; 4th— analyze dweomer (lowered from 6th), sending; 5th— contact other plane, greater scrying (lowered from 6th); 6th— true seeing, vision.

Bardic Knowledge: A bardic sage gains a +2 bonus on all bardic knowledge checks.

Bardic Music: A bardic sage's powers of inspiration are not as persistent as those of a traditional bard. His ability to inspire courage, inspire greatness, or inspire heroics lasts only 3 rounds after the ally can no longer hear the bardic sage sing, rather than the normal 5 rounds.

Advancement

Spells per Day
Level BAB Fort Ref Will Special 0th 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +0 +2 Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1 2
2nd +1 +0 +0 +3 3 0
3rd +2 +1 +1 +3 Inspire competence 3 1
4th +3 +1 +1 +4 3 2 0
5th +3 +1 +1 +4 3 3 1
6th +4 +2 +2 +5 Suggestion 3 3 2
7th +5 +2 +2 +5 3 3 2 0
8th +6/+1 +2 +2 +6 Inspire courage +2 3 3 2 1
9th +6/+1 +3 +3 +6 Inspire greatness 3 3 3 2
10th +7/+2 +3 +3 +7 3 3 3 2 0
11th +8/+3 +3 +3 +7 3 3 3 3 1
12th +9/+4 +4 +4 +8 Song of freedom 3 3 3 3 2
13th +9/+4 +4 +4 +8 3 3 3 3 2 0
14th +10/+5 +4 +4 +9 Inspire courage +3 4 3 3 3 3 1
15th +11/+6/+1 +5 +5 +9 Inspire heroics 4 4 3 3 3 2
16th +12/+7/+2 +5 +5 +10 4 4 4 3 3 2 0
17th +12/+7/+2 +5 +5 +10 4 4 4 4 3 3 1
18th +13/+8/+3 +6 +6 +11 Mass suggestion 4 4 4 4 4 3 2
19th +14/+9/+4 +6 +6 +11 4 4 4 4 4 4 3
20th +15/+10/+5 +6 +6 +12 Inspire courage+4 4 4 4 4 4 4 4

Class skills

Skill name Key ability Trained only Armor check penalty
Appraise INT no no
Balance DEX no yes
Bluff CHA no no
Climb STR no yes
Concentration CON no no
Craft INT no no
Decipher Script INT yes no
Diplomacy CHA no no
Disable Device INT yes no
Disguise CHA no no
Escape Artist DEX no yes
Gather Information CHA no no
Hide DEX no yes
Jump STR no yes
Knowledge (arcana) INT yes no
Knowledge (architecture and engineering) INT yes no
Knowledge (dungeoneering) INT yes no
Knowledge (geography) INT yes no
Knowledge (history) INT yes no
Knowledge (local) INT yes no
Knowledge (nature) INT yes no
Knowledge (nobility and royalty) INT yes no
Knowledge (psionics) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Listen WIS no no
Move Silently DEX no yes
Perform CHA no no
Profession WIS yes no
Sense Motive WIS no no
Sleight of Hand DEX yes yes
Speak Language None yes no
Spellcraft INT yes no
Swim STR no yes
Tumble DEX yes yes
Use Magic Device CHA yes no

Spells for Bardic Sage

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