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Hathran

(Forgotten Realms Campaign Setting variant, p. 47)

Hathrans comprise an elite sisterhood of spellcasters who lead Rashemen.

Requirements

Race: Human female of Rashemen or Rashemi descent.

Feats: Ethran

Alignment: Lawful good, lawful neutral, or neutral good.
Spellcasting: Able to cast 2nd-level arcane spells and 2nd-level divine spells.
Patron: Chauntea, Mielikki, or Mystra.
Special: Member in good standing of the Witches or Rashemen.


Hit die

d4

Skill points

2 + Int

Class Features

All the following are class features of the hathran prestige class.

Weapon and Armor Proficiency: Hathrans gain Exotic Weapon Proficiency (whip). They gain proficiency in no new armor.

Spells per Day: A hathran's training focuses on arcane or divine spells. Thus, when a new hathran level is gained, the character gains new spells per day as if she had also gained one level in a spellcasting class (her choice) she belonged to before becoming a hathran. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially means that she adds the level of hathran to the level of whatever other spellcasting class the character hs, then determines spells per day and caster level accordingly. Since all hathrans are multiclasss spellcasters, some choose to expand their skill in arcane, others the divine, and the remainder strike a balance between the two.

The hathrans also have a short custom spell list. These spells are arcane spells and must be acquired like any other arcane spell. They use spell slots of the appropriate level in the hathran's arcane spellcasting class.

Cohort: The hathran gains a cohort as if she had the Leadership feat (See page 45 of the Dungeon Master's Guide). This cohort is either a Rashemi female with the Ethran feat or a Rashemi male with at least one level of barbarian. This cohort does not count against any cohorts (or followers) the hathran may acquire by taking the Leadership feat.

Place Magic: The hathran's ties to the land of Rashemen are so strong that when in her homeland, she can draw upon the power of the land and its spirits to allow her to cast spells without preparing them. When using place magic, she may cast any arcane spell she knows or any divine spell on her spell list. The spell uses spell slots as normal. Casting with place magic is a full-round action. If the spell has a casting time of 1 action or longer, 1 full round is added to the casting time of the spell. If the hathran wishes to use metamagic feat she knows on a place magic spell, 1 additional full round is added to the casting time of the spell.

Note that when on her home soil, a hathran may use divine spell slots of the appropriate level to cast any of the spells on the hathran spell list, even if she doesn't know the spell as an arcane spell.

Fear (Su): A hathran can cast fear as a sorcerer of her highest spellcasting level. The ability is usable once per day at 3rd level, twice per day at 6th level, and three times per day at 8th level.

Circle Leader: The hathran gains the ability to become a circle leader, who is the focus person for hathran circle magic. See Chapter 2: Magic for a description of circle magic.

Greater Command (Su): The hathran can cast a quickened greater command once per day as a sorcerer of her highest spellcasting level.

Advancement

Level BAB Fort Ref Will Special Spells per Day
1st +0 +2 +0 +2 Cohort, place magic +1 level of existing spellcasting class
2nd +1 +3 +0 +3 +1 level of existing spellcasting class
3rd +1 +3 +1 +3 Fear (1/day) +1 level of existing spellcasting class
4th +2 +4 +1 +4 Circle leader +1 level of existing spellcasting class
5th +2 +4 +1 +4 +1 level of existing spellcasting class
6th +3 +5 +2 +5 Fear (2/day) +1 level of existing spellcasting class
7th +3 +5 +2 +5 +1 level of existing spellcasting class
8th +4 +6 +2 +6 Fear (3/day) +1 level of existing spellcasting class
9th +4 +6 +3 +6 +1 level of existing spellcasting class
10th +5 +7 +3 +7 Greater command +1 level of existing spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Alchemy Int yes no
Animal Empathy Cha yes no
Concentration CON no no
Craft INT no no
Intuit Direction Wis yes no
Knowledge Int yes no
Perform CHA no no
Profession WIS yes no
Scry Int yes no
Speak Language None yes no
Spellcraft INT yes no
Swim STR no yes
Wilderness Lore Wis no no

Also appears in

  1. Player's Guide to Faerûn

Spells for Hathran

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