Inaccurate?

Serpent Slayer

(Serpent Kingdoms variant, p. 166)

Some individuals devote their entire lives to thwarting the yuan-ti.

Requirements

Base Attack Bonus: +6

Skills: Concentration 4 ranks , Knowledge (nature) 2 ranks , Spot 4 ranks

Feats: Combat Casting , Dodge , Mobility

Spells: Able to cast arcane or divine spells.


Hit die

d8

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Serpent slayers gain no proficiency with any weapon, armor, or shield. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks.

Spells per Day/Spells Known: When a new serpent slayer level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever spellcasting class he had before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on), except for an increased effective level of spellcasting. This essentially means that he adds the level of serpent slayer to the level of whatever other spellcasting class he had, then determines spells per day, spells known, and caster level accordingly.

If a character had more than one spellcasting class before he became a serpent slayer, he must decide to which class he adds each level of serpent slayer for the purpose of determining spells per day and spells known.

Venomguard (Ex): A serpent slayer gains a +4 bonus on saving throws against the venom of all Scaled Ones.

Detect Poison (Sp): At 2nd level, a serpent slayer gains the psionic ability to use detect poison (caster level equals serpent slayer level) at will.

Poison Immunity (Ex): At 3rd level, a s erpent s layer becomes immune to all poisons.

Locate Serpent (Sp): A 4th-level serpent slayer gains the ability to sense Scaled Ones nearby. This ability functions like the locate creature spell (caster level equals serpent slayer level), except that it detects only Scaled Ones. The serpent slayer can determine the kind of Scaled One detected, but a specific individual can be distinguished only if the serpent slayer has previously touched her. This ability is usable twice per day at 4th level, and one additional time per day for every two serpent slayer levels thereafter (three times per day at 6th level, four times per day at 8th level, and five times per day at 10th level.

Neutralize Poison (Sp): At 5th level, a serpent slayer can use neutralize poison (caster level equals serpent slayer level) three times per day.

Ward Serpents (Su): Beginning at 6th level, a serpent slayer can hold serpents at bay. This ability functions like a protection from evil spell (caster level equals serpent slayer level), except that the deflection and resistance bonuses apply to attacks from serpents, and summoned serpents cannot touch the serpent slayer. This ability is usable once per day at 6th level and one additional time per day for every two serpent slayer levels gained thereafter (twice per day at 8th level and three times per day at 10th level).

Witherscales (Su): At 7th level, a serpent slayer can deal 2d4 points of damage to any Scaled One with a melee touch attack.

Strike of the Serpent (Sp): Once per day, an 8th-level serpent slayer can use true strike (caster level equals serpent slayer level) to augment an attack against any Scaled One. He gains another daily use of this ability at 10th level.

Smite Serpent (Su): Once per day, a 9th-level or higher serpent slayer can attempt to smite a Scaled One with one normal melee attack. He adds his Charisma bonus (if any) to his attack roll and deals one extra point of damage per serpent slayer level. If the serpent slayer accidentally smites a Scaleless One, the smite has no effect, but the ability is still used up for that day.

Advancement

Level BAB Fort Ref Will Special Spells per Day/Spells Known
1st +0 +2 +0 +2 Venomguard +1 level of existing spellcasting class
2nd +1 +3 +0 +3 Detect poison +1 level of existing spellcasting class
3rd +1 +3 +1 +3 Poison immunity +1 level of existing spellcasting class
4th +2 +4 +1 +4 Locate serpent 2/day +1 level of existing spellcasting class
5th +2 +4 +1 +4 Neutralize poison +1 level of existing spellcasting class
6th +3 +5 +2 +5 Locate serpent 3/day, ward serpents 1/day +1 level of existing spellcasting class
7th +3 +5 +2 +5 Witherscales +1 level of existing spellcasting class
8th +4 +6 +2 +6 Locate serpent 4/day, strike of the serpent 1/day, ward serpents 2/day +1 level existing spellcasting class
9th +4 +6 +3 +6 Smite serpent +1 level of existing spellcasting class
10th +5 +7 +3 +7 Locate serpent 5/day, strike of the serpent 2/day, ward serpents 3/day 1 level existing spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Balance DEX no yes
Concentration CON no no
Craft INT no no
Knowledge Int yes no
Listen WIS no no
Search INT no no
Spellcraft INT yes no
Spot WIS no no
Survival WIS no no

Spells for Serpent Slayer

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