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Sharn Skymage

(Sharn: City of Towers variant, p. 165)

By studying the properties of the manifest zone in which Sharn is situated, learning its intricacies and methods for manipulating it, a spellcaster can improve her magical or natural ability to fly.

Requirements

Skills: Knowledge (the planes) 4 ranks , Spellcraft 8 ranks

Feats: Any metamagic feat.
Special: Flight—The character must have the ability to fly, either by casting a spell (such as fly), or as a natural ability. Using a magic item that grants flight does not meet this requirement. The ability to change shape into a form with a fly speed does meet the requirement.


Hit die

d8

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Sharn skymages gain no proficiency with any weapon or armor.

Spells Per Day: At 2nd level, and again at 4th level, a Sharn skymage gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds that level of Sharn skymage to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.

If a character had more than one spellcasting class before he became a Sharn skymage, he must decide to which class he adds each level of Sharn skymage for the purpose of determining spells per day.

Natural Flyer (Ex): A Sharn skymage is considered to have a fly speed for purposes of prerequisites for feats and prestige classes. For example, a skymage could take the Wingover feat (described in the Monster Manual), which has the prerequisite of a fly speed.

Improved Flight (Ex): A Sharn skymage adds his class level to his caster level when he casts any spell that grants flight. Thus, a 5th-level wizard/2nd-level Sharn skymage casts fly with a caster level of 8th (5 for his wizard levels, 1 for his improved spellcasting as a result of being a 2nd-level skymage, and 2 for his skymage levels). Spells in the Player's Handbook that fall into this category are air walk, alter self*, baleful polymorph*, feather fall, fly, gaseous form, jump, levitate, overland flight, polymorph*, polymorph any object*, reverse gravity, shapechange*, and wind walk. Spells marked with an asterisk (*) apply only when the form assumed has wings.

Flyby Attack (Ex): At 2nd level, a Sharn skymage gains Flyby Attack (described in the Monster Manual) as a bonus feat.

Extend Flight (Su): Whenever a Sharn skymage of 2nd level or higher casts a spell that grants flight, the spell's duration is doubled, as if the skymage had applied the Extend Spell feat to the spell.

Improved Maneuverability (Ex): When a 3rd-level Sharn skymage gains or grants the ability to fly by any means (including using a magic item), his (or the spell's target's) maneuverability is one step better than it would normally be. For example, when a 3rd-level skymage casts fly, the target gains perfect
maneuverability (since fly normally bestows good maneuverability). When he casts polymorph to take the shape of a wyrmling gold dragon, he gains average maneuverability (since a gold dragon normally has poor maneuverability).

Tenacious Flight (Su): When a Sharn skymage of 3rd level or higher casts a spell that grants flight, the DC for another spellcaster to dispel that spell using dispel magic is 15 + the skymage's caster level.

Quicken Flight (Su): A Sharn skymage of 4th level or higher can cast a spell that grants flight as a free action, as if the skymage had applied the Quicken Spell feat to the spell. However, this ability functions only if the spell is targeted on the skymage himself. He cannot, for example, cast polymorph on an ally as a free action.

Fast Flight (Ex): At 5th level, when a Sharn skymage gains or grants the ability to fly by any means (including using a magic item), his (or the spell's target's) fly speed increases by 10 feet. For example, when a 5th-level skymage casts fly, the target's speed is 70 feet (since fly normally grants a speed of 60 feet). When he casts polymorph to take the shape of a wyrmling gold dragon, his speed is 210 feet (since a gold dragon normally has a speed of 200 feet).

Reflexive Flight (Su): A 5th-level Sharn skymage can cast a spell that grants flight to himself as a free action, even when it is not his turn, if he is falling. Thus, if he falls off a soarsled he could instantly cast fly or even polymorph on himself to stop his fall. The skymage cannot use this reflexive ability in other situations (for example, he could not take the form of a gold dragon when he sees an opponent cast fireball in order to gain immunity to fire), only when he is falling.

Advancement

Level BAB Fort Ref Will Special Spells Per Day
1st +0 +0 +0 +2 Natural flyer, improved flight
2nd +1 +0 +0 +3 Flyby Attack, Extend flight +1 level of existing class
3rd +1 +1 +1 +3 Improved maneuverability, Tenacious flight
4th +2 +1 +1 +4 Quicken flight +1 level of existing class
5th +2 +1 +1 +4 Fast flight, reflexive flight

Class skills

Skill name Key ability Trained only Armor check penalty
Balance DEX no yes
Concentration CON no no
Craft INT no no
Jump STR no yes
Knowledge (arcana) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Ride DEX no no
Spellcraft INT yes no
Tumble DEX yes yes

Spells for Sharn Skymage

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