Inaccurate?

Karrnathi Zombie

( Eberron Campaign Setting, p. 292)

Medium Undead

Hit dice: 3d12+3 (22 hp)

Initiative: +0

Speed: 20 ft. (in breastplate) , 30 ft.

Armor class: 22 (+4 natural, +7 half-plate armor, +1 light shield), touch 10, flat-footed 22

Base Attack/Grapple: +1/+3

Attack: Masterwork longsword +5 melee (1d8+2/19-20)

Full Attack: Masterwork longsword +5 melee (1d8+2/19-20)

Space/Reach: 5 ft./5 ft.

Special Qualities: Damage reduction 5/slashing, darkvision 60 ft., undead traits.

Saves: Fort +1 Ref +1 Will +3

Abilities: Str 15, Dex 11, Con —, Int 11, Wis 10, Cha 1

Skills: Climb +0, Jump +0, Listen +6, Search +4, Spot +6

Feats: Toughness, Weapon Focus (longsword -- Non-archers only), Point Blank Shot (Archers only)

Environment: Any

Organization: Any

Challenge Rating: 3

Treasure: None

Alignment: Always lawful evil


A zombie clad in half-plate lumbers toward you, brandishing a longsword. The soldier's rotting flesh peels back in places to reveal sinew and bone, and its dead-black eye sockets glare menacingly.

A Karrnathi zombie resembles an ordinary human zombie wearing half-plate armor and carrying a light steel shield and masterwork longsword. However, it has been imbued with evil intelligence, and its desiccated flesh has been treated alchemically to make it more resilient. A dreadful stench typically heralds the arrival of one or more of these creatures.

Karrnathi zombies are created from the remains of elite Karrnathi soldiers slain in battle. In the early years of the Last War, they were few in number and fought along side Karrnath's living soldiers, but their numbers increased as the war progressed, to the point where the Karrnathi generals could mobilize entire divisions composed of Karrnathi zombies and Karrnathi skeletons.

Karrnathi zombies speak Common in a deep, scratchy, and guttural voice.

Combat

Unlike normal zombies, Karrnathi zombies fight intelligently and are not limited to a single action each round. They cannot run, however.

Karrnathi zombie archers have composite longbows (+2 Str bonus) instead of light shields (AC 21) and usually have the Point Blank Shot feat instead of the Weapon Focus (longsword) feat.

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