Inaccurate?

Mentalism (DCS)

(Dragonlance Campaign Setting variant, p. 103)

Deities:

Deities:

None (mystics only)

Other deities:

Granted power

You gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. You also gain a +2 bonus on Will saves against Enchantment spells and effects.

Spells in Mentalism (DCS) domain

Spell name Spell School V S M AF DF XP Rulebook name Edition
Charm Monster, Mass Enchantment yes no no no no no Player's Handbook v.3.5 Core (3.5)
Command Enchantment yes no no no no no Player's Handbook v.3.5 Core (3.5)
Command, Greater Enchantment yes no no no no no Player's Handbook v.3.5 Core (3.5)
Detect Thoughts Divination yes yes no yes yes no Player's Handbook v.3.5 Core (3.5)
Discern Lies Divination yes yes no no yes no Player's Handbook v.3.5 Core (3.5)
Dominate Monster Enchantment yes yes no no no no Player's Handbook v.3.5 Core (3.5)
Hold Monster Enchantment yes yes yes no yes no Player's Handbook v.3.5 Core (3.5)
Hold Person Enchantment yes yes no yes yes no Player's Handbook v.3.5 Core (3.5)
Hold Person, Mass Enchantment yes yes yes yes no no Player's Handbook v.3.5 Core (3.5)

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