Command(Player's Handbook v.3.5, p. 211)
Enchantment (Compulsion) [Language-Dependent, Mind-Affecting]
Level: Cleric 1, Apostle of Peace 1, Consecrated Harrier 1, Justiciar of Taiia 1, Jester 1, Death Master 1, Thayan Slaver 1, Knight of the Weave 1, Adept 1, Urban Adept 1, Domination (CD) 1, Domination (DF) 1, Pact (SpC) 1, Mentalism (DCS) 1, Initiate of Torm (Feat) 1 (paladin only), Initiate of Horus-Re (Feat) 1 (paladin or ranger only), Tyranny (CW) 1, Mechanus (SpC) 1, Pact (CD) 1, Domination (Dr) 1,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: Yes
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.
Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
Drop: On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn.
Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.
Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.
If the subject can't carry out your command on its next turn, the spell automatically fails.