Hold Monster

(Player's Handbook v.3.5, p. 241)

Enchantment (Compulsion) [Mind-Affecting]
Level: Thayan Slaver 3, Bard 4, Celebrant of Sharess 4, Urban Druid 4, Emissary of Barachiel 4, Duskblade 5, Beguiler 5, Wizard 5, Sha'ir 5, Death Master 5, Jester 5, Sorcerer 5, Wu Jen 5, Initiate of Lendys (Feat) 5, Greensinger Initiate 5, Warden Initiate 5, Law 6, Mechanus (SpC) 6, Bestial (BoVD) 6, Mentalism (DCS) 6,
Components: V, S, M, DF,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: 1 round/level (D); see text
Saving Throw: Will negates; see text
Spell Resistance: Yes

This spell functions like hold person, except that it affects any living creature that fails its Will save.

Arcane Material Component: One hard metal bar or rod, which can be as small as a three-penny nail.

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